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Very early in the game, Master Chief disobeys a direct order from UNSC command while in the pursuit of a mysterious objective, which leads to Locke and his team being tasked with hunting him down and bringing him back for questioning.īoth main characters commanding their own team of four is no accident, as the co-op play in the campaign is being pushed harder than ever. A new main character also enters the fold, Spartan Jameson Locke, who also commands a team of four spartans.
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The events in the campaign of Halo 5: Guardians take shape several months after the conclusion of Halo 4, as Master Chief is reunited with the UNSC and now has his own team of Spartans at his disposal. They’ve overhauled certain aspects of the multiplayer, come up with new game modes, and taken the trajectory of the universe in a very different direction, all in an effort to deliver “the greatest evolution in Halo history.” With that in mind, Microsoft and 343 felt it was time to make the jump to something different. Yet, over the past 14 years, Halo has aged and we’ve received several iterations of games that always felt very similar to their predecessors. Turning it into something more modern, or making significant changes to the landscape of what used to be the benchmark in competitive multiplayer games gives me concerns. Mixed emotions arise when I hear 343 talk about wanting to evolve Halo.